My 2011 demo reel is here! Please watch in fullscreen!
June 30, 2011
June 29, 2011
June 25, 2011
June 24, 2011
Now my teaching has come to a halt. I've been wrapping up loose ends on all of my 2011 projects. I'll be posting a 2011 reel very soon, and I'm quite excited! As of late, I've really noticed just how much I've grown in the few years that this site has been up and running. I'll post up some fresh new turntables as well as the reel, but until then take a look at this charming chap!
June 19, 2011
June 8, 2011
April 24, 2011
This is a quick mock up i threw together of the final pose I'll be using for the sculpt. It's not the prettiest thing around, but it serves it's purpose.
I've finally finished the base mesh and retopologized it. There are still miles to go on this sculpt, but this is what its looking like so far. She's going to look so nuts without eyes!
April 17, 2011
(I didn't make this one)
I have recently decided to enter a fighting game character redesign contest over on polycount.com. I chose to redesign Eddie from the Guilty Gear series. For those who don't know, Zato was an assassin who acquired a shadow demon named Eddie. The demon Eddie gave him crazy powers in exchange for Zato's eyesight, and eventually killed Zato and possesses his dead body to this day. I've always loved playing as Eddie in the game and thought his unique nature would be lend well to a redesign. I was going to redesign Akuma, but this is a REDESIGN contest and we all know Akuma is already perfect.
I've made some pretty massive changes to the character. The most obvious is that I've made Zato a woman. Eddie has always been flamboyant and I figured I might as well just embrace that. I also did away with Zato's clothes, in exchange for a living suit. In a very Venom-esque fashion I decided to play up the possessed aspect. I've also tried to give an even more menacing appearance to Eddie. I really want to drive home the fact that he is an evil body possessing demon.
As for the final pose, I've chosen to go with Eddie's Cerberus..thingy. It is a move I use often and I have always thought it looked cool. I also feel it will make for a nice lush 3D sculptural form. I want to give each of the dog's heads a little personality. Enough jibba jabba, here are my concepts so far.
The first concept that has since been scrapped completely.
The current design. Still need to layout her shinguards. I had a hard time deciding what to do about her eyes. Zato is blind, and wears a blindfold in the game, but I knew there was something more I could do. So, I took her eyes out completely. Less IS more in this case.. literally! (harharhar) I think she looks much darker and creepier without them.
Concepts for the cerberus heads. I could draw these things forever, but I really need to get cracking on my basemeshes. Eddie shapeshifts quite a lot in the game, so I wanted to pull some of that into my sculpt. One of the forms he takes is a shark, so I referenced that for a little homage to another one of my favorite moves! Completely channeled my inner 5 yearold on this one.
April 6, 2011
March 24, 2011
My homey adoptahighway is a musician that I've known OF longer than I've actually known personally. He's my kinda dude, humble and ridiculously talented! This fact aside, he is making big moves to independently release his own 7" wax and YOU should help by donating to fund the cause at this LINK.
On the topic of donation, if you haven't donated to the Japanese relief effort by now you probably kick puppies for fun.
March 22, 2011
March 15, 2011
During college I was unable to take an proper anatomy class due to scheduling conflicts. In an attempt to rectify this, I started an anatomy journal for personal reference. My current project requires a much more comprehensive anatomical prowess that what I currently have. Hopefully by following in the footsteps of the Old Man I will be able to push myself, and my work, much farther than I have before.
February 26, 2011
February 16, 2011
I've been poly painting my model for the last 20 hours. I've never gone as far to lay out the UVs and paint my models in zbrush before but it's definitely something I'm going to be making more of a habit of in the future. I'm learning as i go but here is more progress on the updated model.
February 13, 2011
February 1, 2011
Update! I imported the glasses and did some more facial modeling. Sculpting the hair kills my eyes but it's almost there.
One of my two animations is rendering this week! How exciting! In the mean time I've decided to keep the momentum going. I'll be doing digitally sculpted busts of celebs that I like. It's not the most imaginative exercise but its great for training my eye. I've started Michael Caine, who is a total bad ass, and would say the sculpt is about 50% done. I've spent about 8 hours on it so far, but I chumped out while sculpting the hair and started sculpting Toshiro Mifune instead haha. BUT here is my progress so far!
January 26, 2011
January 22, 2011
I'm making this post incase any of you don't follow this countries vast electronic scene closely. Mux Mool just released the second Drum EP which is up for donation download! If you can donate you should! All the artists that make us groove don't survive on air alone. Don't miss out.
January 10, 2011
So while storyboard my life away I realized that I was really getting attached to a design of an object in the piece. Since the project I was boarding is a 3D animation, I decided that I would take a break from drawing and go ahead and build the " object " that had captured my attention. Since building it, it has spawned into it's own little side project. I'm delving into the design and functionality of the object a bit more, in hopes that it will make the final piece even stronger. I'm keeping the actually function of the piece under wraps, but here is a peek at what I've been up to in 2011. I would like to introduce you all to the Globe.
We are only 10 days into the new year and I'm already well underway on planning two full pieces and finishing up one short! I'm liking the start to this year, well with out all these mysterious dead animals. Stay tuned for the final video, it will be coming very soon!
January 8, 2011
January 2, 2011
Now that I'm done celebrating the holidays I'm back to the grind. This week I'll be finishing up all the storyboards and trying to make sense of them all. I might even start piecing together a rough animatic for the project with Dolor. This pic is a quick bit I did recently for my boys 2pak! Happy MMXI! Boosh!