> The D.E.M.O. project was designed to illustrate my technical and artistic skills.
> All shaders, models and artwork were created by me exclusively.
> Maya, Adobe Photoshop and After Effects were used to construct this project.
> Mental Ray DGS and MIA materials were predominately used to gain a more realistic distribution of light.
> Area lights were also used with photons and global illumination to aid in the distribution of light within the space.
> Ambient occlusion, specular light map and depth of field render passes were composited in post to illustrate a more engaging depiction of space.
> Watercolor paintings were produced through live observational studies from the Field Museum in Chicago.